·9 min read

How to Make a Roblox Obby: Complete Tutorial

Obbies are the most popular genre on Roblox. They're also the best first project — simple mechanics, clear progression, and you learn core Studio skills building one.

This builds a complete obby: lobby, 10 stages, checkpoints, kill bricks, and a win area.

The lobby

Open Studio with the Baseplate template. Delete the baseplate.

Create the lobby:

  1. Insert a Part. Size: 30, 1, 30. Position: 0, 0, 0. Anchor it.
  2. Rename to "Lobby" in Explorer.
  3. Add a SpawnLocation on top. Position: 0, 1, 0.

Players spawn here.

The stages

Each stage is platforms with obstacles between them.

Stage 1: Gaps. Five parts, each 4x1x4, spaced 6 studs apart. Players jump between them.

Stage 2: Moving platforms. Add this script to a part:

local TweenService = game:GetService("TweenService")
local part = script.Parent

local info = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true)
local goal = {Position = part.Position + Vector3.new(10, 0, 0)}

TweenService:Create(part, info, goal):Play()

The platform slides back and forth. Players time their jumps.

Stage 3: Kill bricks. Red parts that reset the player:

script.Parent.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
    if humanoid then
        humanoid.Health = 0
    end
end)

Mix these building blocks — thin paths, rotating platforms, lava floors, wall jumps — with increasing difficulty across 10 stages.

Checkpoints

Without checkpoints, death sends players back to the lobby. That gets old fast.

Create a folder called "Checkpoints" in Workspace. Add SpawnLocations at the start of every 2-3 stages. Name them "Checkpoint1", "Checkpoint2", etc.

Add this to ServerScriptService:

local Players = game:GetService("Players")
local checkpoints = workspace.Checkpoints

Players.PlayerAdded:Connect(function(player)
    local stage = Instance.new("IntValue")
    stage.Name = "Stage"
    stage.Value = 0
    stage.Parent = player

    player.CharacterAdded:Connect(function(character)
        wait(0.1)
        if stage.Value > 0 then
            local cp = checkpoints:FindFirstChild("Checkpoint" .. stage.Value)
            if cp then
                character:SetPrimaryPartCFrame(cp.CFrame + Vector3.new(0, 3, 0))
            end
        end
    end)
end)

for _, checkpoint in ipairs(checkpoints:GetChildren()) do
    local num = tonumber(checkpoint.Name:match("%d+"))
    if num then
        checkpoint.Touched:Connect(function(hit)
            local player = Players:GetPlayerFromCharacter(hit.Parent)
            if player and player.Stage.Value < num then
                player.Stage.Value = num
            end
        end)
    end
end

The win area

A green platform at the end of stage 10:

script.Parent.Touched:Connect(function(hit)
    local player = game.Players:GetPlayerFromCharacter(hit.Parent)
    if not player then return end

    local gui = Instance.new("ScreenGui")
    gui.Parent = player.PlayerGui

    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 1, 0)
    label.BackgroundTransparency = 0.3
    label.BackgroundColor3 = Color3.new(0, 0, 0)
    label.Text = "You Win!"
    label.TextColor3 = Color3.new(1, 1, 1)
    label.TextScaled = true
    label.Font = Enum.Font.GothamBold
    label.Parent = gui

    wait(3)
    gui:Destroy()
end)

Polish

  • Background music: Sound object in Workspace, set Looped and Playing to true
  • Color-code difficulty: green (easy), yellow (medium), red (hard)
  • Stage counter UI: ScreenGui with a TextLabel showing current stage

The 5-minute version

Everything above takes 1-2 hours by hand. With Rebirth, three prompts:

  1. "Create a lobby with a spawn point and a start button"
  2. "Build 10 obby stages with increasing difficulty — gaps, moving platforms, and kill bricks"
  3. "Add checkpoints every 3 stages and a win screen at the end"

The AI generates every script and places every part. You test and refine.

Building by hand teaches mechanics. Using Rebirth gets you to a playable game in minutes. The best approach: understand the fundamentals, then let AI handle the volume.

Ready to build?

5 free credits. No card required. Start building in Roblox Studio with AI.

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